The significant event is at the beginning of the movie, which then is about dealing with the results and aftermath of that event.
The significant event is being transported to the Spirit World (via the Theme Park).
Chihiro goes through the tunnel to the Theme Park.
Chihiro is transported to the Spirit World.
Chihiro chooses to fight to save her parents.
Chihiro gets a job at the bathhouse.
Haku takes Sen to see her parents.
Sen lets No Face into the bathhouse.
Sen cleans Stink Spirit and gets medicine from the River Spirit.
No Face offers gold to the Bathhouse Staff.
Sen saves Haku from Zeniba. (gains new friends)
Sen gives Haku medicine from the River Spirit.
Sen tricks No face into leaving the bathhouse. (gains another friend)
Sen and her friends visit Zeniba.
Sen returns Zeniba’s gold seal.
No Face remains with Zeniba.
Sen and friends ride back to bathhouse on Haku.
Sen helps Haku remember his name.
Sen accepts Yubaba’s final test.
Sen passes Yubaba’s final test.
Sen returns to the Human World with her parents.
Theme Park (Exterior)
Market Place in Theme Park (Exterior)
Bridge to Bathhouse (Exterior)
Pig Pen (Exterior)
Bathhouse Courtyard (Exterior)
Big Tub in Bathhouse (Interior)
Boiler Room (Interior)
Yubaba’s Quarters (Interior)
Sleeping Quarters (Interior)
Balcony outside sleeping quarters (Exterior)
Magical River (Exterior)
Working Area (Interior)
Train Tracks (Exterior)
Train Station (Exterior)
Swamp Bottom (Exterior)
Zeniba’s home (Interior)
World 1 – Ordinary World – The Human World (armed with Child Consciousness)
World 2 – Magical World – The Spirit World
World 3 – Transformative World – The Human World (armed with Teen Consciousness)
Exterior of Chihiro’s school (00:42)
Exterior of Chihiro’s home (02:05)
Exterior of Bathhouse (17:02)
Boiler Room (23:07)
Exterior of Bathhouse/Factory Side (41:09)
POV of train as it passes the bathhouse (42:26)
Distant view of bathhouse during early morning (44:04)
Town outside bathhouse (44:11)
Sleeping quarters (44:16)
Hallway in front of sleeping quarters (45:17)
Clouds and Rain (51:35)
Town awakens for Spirits (51:51)
The bathhouse (51:56)
Workers moving through the bathhouse (52:08)
Lin and others clean the floor (52:19)
Bathhouse interior (53:30)
The Big Tub (53:44)
Town (as seen from Yubaba’s window) (54:52)
Bathhouse exterior (1:06:34)
Moon shines bright in night sky (1:07:15)
Train moves through the River (1:07:20)
Bathhouse interior (1:08:11)
Outside Pig Pen (1:09:41)
River at bottom of bathhouse (1:12:18)
Train tracks beneath river (1:12:23)
Exterior of Zeniba’s home (1:50:27)
Side view of bathhouse (1:55:12)
Grass between theme park and tunnel (1:58:53)
The establishing shots are often wide angle shots (at first) that begin footage from a wide angle to a smaller angle. They are subjective and may not be seen as establishing shots by another person, but I choose to delineate these images as establishing shots.
Rites of Passage
A hero must endure the pain and torment brought about my life’s common challenges (death, separation, loss, divorce, addiction, coming of age, and so on).
A hero enters or is already entrenched inside a certain group, institution, establishment, or family and must make a choice to join, escape, or destroy it.
Dude with a problem
An innocent, ordinary heroine suddenly finds herself in the midst of extraordinary circumstances and must rise to the challenge.
An underestimated, underdog hero is pitted against some kind of “establishment” and proves a hidden worth to society.
A heroine is transformed by meeting someone else, including, but not limited to, love stories, friendship stories, and pet stories.
Out of the Bottle
An ordinary hero is temporariliy “touched by magic,” usually involving a wish fulfilled or a curse bestowed, and the hero learns an important lesson about appreciating and making the most of “reality.”