Search
Close this search box.

Blake Snyder’s 10 Genres

Blake Snyder's 10 Movie Genres

Monster in the House

Requirements

  • Monster
  • House
  • Sin

Techniques

  • Half Man – This is a survivor who has run into the monster before – or has prior knowledge of the evil – and come away damaged because of it. From a practical screenwriting point of view, the Half Man allows us to reveal the myth of the monster – and give the hero a hint about what dealing with the monster entails. Many of these Half Man characters wind up dying at the “All is Lost” moment on page 75 and are the “flawed mentors” of each story, warning us by their deaths. . . about the horror that awaits.

Must See

  • 1979 – Alien
  • 1987 – Fatal Attraction
  • 1996 – Scream
  • 2002 – The Ring
  • 2004 – Saw

Golden Fleece

Requirements

  • Road
  • Team
  • Prize

Techniques

  • Road Apple – That thing that kyboshes the plan just when victory is in sight.

Must See

  • 1976 – The Bad News Bears
  • 1987 – Planes, Trains, and Automobiles
  • 1998 – Saving Private Ryan
  • 2001 – Ocean’s Eleven
  • 2004 – Maria Full of Grace

Out of the Bottle

Requirements

  • Wish
  • Spell
  • Lesson

Techniques

  • The Rules – So when we screenwriters come up with magic, we need to create a set of boundaries called The Rules.
  • Double Mumbo Jumbo – This is a menace and it happens when we pile one empowerment on top of another and makes the story fuzzy.
  • Confidant – An ally whom the hero can trust with his secret. There is a practical screenwriting reason for this: the hero has to tell someone – and US – what’s happening.

Must See

  • 1976 – Freaky Friday
  • 1985 – Cocoon
  • 1996 – The Nutty Professor
  • 2000 – What Women Want
  • 2004 – Eternal Sunshine of the Spotless Mind

Dude with a Problem

Requirements

  • Innocent Hero
  • Sudden Event
  • Life or Death Battle is at Stake

Must See

  • 1975 – Three Days of the Condor
  • 1988 – Die Hard
  • 1991 – Sleeping with the Enemy
  • 1998 – Deep Impact
  • 2004 – Open Water

Rites of Passage

Requirements

  • Life Problem
  • Wrong Way (to attack the mysterious problem)
  • Solution that involves “acceptance” of a hard truth

Must See

  • 1979 – 10
  • 1979 – Kramer vs. Kramer
  • 1980 – Ordinary People
  • 2000 – 28 Days
  • 2004 – Napoleon Dynamite

Buddy Love

Requirements

  • Incomplete Hero
  • Counterpart
  • Complication

Techniques

  • Two-Hander – If both characters change and grow, it’s called a Two-Hander, meaning that each of the buddies has a set-up and a pay-off.
  • Three-Hander – The Three-Hander includes leaving the wrong guy or gal for the right one, as in most Triangle movies (Sweet Home Alabama, Bridget Jones’s Diary, His Gal Friday).
  • Four-Hander – This dissects two couples.

Must See

  • 1979 – The Black Stallion
  • 1987 – Lethal Weapon
  • 1989 – When Harry Met Sally
  • 1997 – Titanic
  • 2005 – Brokeback Mountain

Whydunit

Requirements

  • Detective – secret of the case is so strong it overwhelms the hero – we gots to know!
  • Dark Turn where detective breaks the rules, even his own – often ones he has relied on for years to keep him safe – the pull of the secret is too great

Techniques

  • Turning Over Cards – This movie is only concerned with turning over cards, those “reveals” writers use to explode like time-bombs all along the trail.
  • Case within a Case – At the end of the line, the trail doubles back on itself and onto those investigating the crime. This is why the set-up of many detective stories involves one case that seems to end and then has a reappearance as a new case with new players that brings the hero back to the initial escapade in a way we know will address the real problem. This whydunit feature is called the case within a case, and often reveals the theme. By returning to the first caper, and discovering what it means to the detective, we learn what the real story has been about all along.

Must See

  • 1976 – All the President’s Men
  • 1982 – Blade Runner
  • 1996 – Fargo
  • 2003 – Mystic River
  • 2005 – Brick

Fool Triumphant

Requirements

  • Fool
  • Establishment
  • Transmutation – Fool becomes someone or something new. Fool has a “name change” that’s taken on as either by accident or as a disguise

Techniques

  • Insider – Matched against the Fool; this is the “jealous brother” who “gets it,” who knows the Fool has magic powers, sometimes ones that – in the beginning – threaten him. These are the “smart guys” who often pay for their insight by getting the karmic backlash from trying to compete with the fool.

Must See

  • 1979 – Being There
  • 1982 – Tootsie
  • 1994 – Forrest Gump
  • 2001 – Legally Blonde
  • 2005 – The 40-Year-Old Virgin

Institutionalized

Requirements

  • group
  • choice

brando / naif vs. company man

sacrifice must be made

join the group

burn it down

commit “suicide”

Techniques

  • Brando – This character stands opposed to the system by his very nature. This character stands opposed to the system by his very nature and reveals its flaws.
  • Naif – may be the hero – eventually! The character the audience identifies with most because we know nothing of the rules
  • Company Man – An automaton entrenched in the system; usually suffers from dysfunction, sexual dysfunction, and/or insanity.

Must See

  • 1970 – M*A*S*H
  • 1989 – Do the Right Thing
  • 1999 – Office Space
  • 2001 – Training Day
  • 2005 – Crash

Superhero

Requirements

  • Special Power and/or Knowledge
  • Nemesis
  • Curse for the Hero

Techniques

  • The Hero either surmounts the curse or succumbs to the curse.

Must See

  • 1980 – Raging Bull
  • 1994 – The Lion King
  • 1999 – The Matrix
  • 2000 – Gladiator
  • 2004 – Spiderman 2

Related Posts

Join the Polymath Insight Newsletter